email copied. lookin' forward to your message 🙌🏻
← back

Megamarket

The journey of rethinking the marketplace

Period 09/2023 — 12/2024
Duration 1 year 3 months
Role Principal Product Design

Outdated UI and generic UX

The marketplace had been grown fast by attracting users for high cashbacks and discounts, but UI was outdated and UX was too generic. It didn't reflect the specifics of different categories like fashion, beauty, FMCG, etc, which made it hard to scale and it affected conversion.

Megamarket — situation

Rethinking the customer's experience

My task was to build a consistent and the same time flexible system — something scalable, but still unique for each category. It wasn't just about visuals — it was a full rethinking of how customers interact with the marketplace.

Visual Language

The first step was to collect inspiring products in terms of user interface, communication, and positioning, explaining exactly what I liked and wanted to use as a basis for the visual language and design principles of our new marketplace.

Megamarket — visual language

Outcome

Vibe "we are on the same wavelength"

Create your own atmosphere where you can feel "yourself/calm/safe", so that you spend an endless amount of time (and spend your money).

Balance consistency and product diversity

Completely remove all the "dirt" on the marketplaces — no freedom for sellers. We create a tool — seller puts their product in the tool and it automatically adjusts to our guides.

More spaciousness

3D models, marking in space/in a photo, without borders/frames, seamless interactive, AR. So that you can get stuck in a separate full-fledged world (and spend your money).

Design Principles

After searching for a visual language, I moved on to defining design principles to determine what would set us apart from competitors in our niche and what our value would be to the user. Together with the design director and the main product owner, I conducted a workshop, as a result of which we determined the basic principles and values of our future product.

Megamarket — design principles

Outcome

Clear design for easy achievement of goals

As a user

  • I must clearly understand how to quickly and simply complete my task: place an order or achieve any other goal
  • I always understand what I see and what is happening, I don't need to look for hidden meanings
  • It's easy for me to make a decision, my choice is obvious and I expect that the product is ready to help me with this

Our design

  • Contains only those elements that help achieve the goal, it is accessible and understandable to use
  • Is unambiguous, all the elements have only one meaning, they cannot be interpreted in different ways
  • Helps to make the choice simple, we show only what the user needs and is interested in

Boldness solutions for user experience

As a user

  • I trust the non-standard solutions that the product offers me and expect that I will have no barriers to use
  • I want to get new emotions from interacting with the service, and that's why I choose it
  • I see non-standard solutions and want to share the experience of using them with others

Our design

  • Is decisive, we offer bold ideas that are not yet on the market, and we are not afraid of this
  • Is inspired not only by digital, but also by the surrounding physical world
  • Has been transformed from crazy ideas into practical cases

Friendly & helpful

As a user

  • I trust this service, they are honest & I will not be deceived here
  • I know that this service knows better than me what is really suitable for me
  • I can collect all my desires and goals here. This is my wish dashboard

Our design

  • Uses elements and technologies that help the user along his way to achieve the goal
  • Makes it easy for the user to make a choice
  • Is endearing and friendly which you can trust

Unified experience & consistent design

As a user

  • I always know how to use functionality, even if it's a different interaction, the experience retains consistency and continuity
  • I always recognize the service at any point of interaction with it

Our design

  • Is consistent from the point of view of experience and visual, even if we are doing something new, we remember that it is part of the overall picture
  • Principles are at the top of every decision

User Behavior

My next step was to understand the patterns behind how people actually shop — why and when they decide to buy, and how they search for the products they're ready to purchase. I ran surveys with users who had made different types of purchases in the past week, and from that I identified 4 core behavior patterns.

Megamarket — user behavior

Outcome

Spontaneous purchase

have money → see something →
🖤 fall in love → buy it

Subconscious need

watching/reading/interested in a random topic → 👀 come across something → choose the best option → buy it

A conscious need

problem needs to be solved → reading/asking/looking for a solution →
💡 find a perfect solution → choose the best option → buy it

Specific purchase

know exactly what I want → watching/reading/asking about the ideal option → 🔍 choosing the best offer → buy it

Bunch of Ideas

Using these four main shopping scenarios as a foundation, I started shaping the functionality a marketplace should have and how it could help users make a purchase, no matter how clear or formed their need was.

Megamarket — ideas

Outcome

As a result, I generated more than 45 ideas for what a marketplace could look like, each with its problem statement and contextual use case. These ranged from straightforward concepts like an AI-powered search assistant to more unconventional directions — for example, a turnkey digital replica of your home with items organized by real-life categories.

First Concepts

Of course, no one needs to implement all the ideas at once. It was necessary to determine the core idea and functionality, so I grouped all the ideas according to the main messages.

Megamarket — ideas

Outcome

Overall, I came up with 9 complete concepts. One was the minimum viable version — the core fixes we needed to implement first, without any bells and whistles — and the other 8 explored various possible directions for the marketplace.

Basic Flow

After aligning the core flow with the main stakeholders, I joined the product teams across the entire funnel — from the homepage to post-checkout — to start implementing the concept together with the designers in each team.

Outcome

Every piece of the product has been updated not only based on the concept, but also taking into account research, metrics, and progressive A/B testing. This eventually led to significant results across the entire funnel.

$358M GMV per year
+12% add-to-cart rate
+9% checkout conversion

Scaled Solutions

At the same time, while the core flow was being transformed, I continued developing additional concepts that would enhance the user experience, taking into account the specific needs and behaviors of each category.

Megamarket — scaled solutions

Thanks for watching

If you'd like to dive deeper into how I approach a single feature — from identifying the problem to researching, ideating, and validating the final solution — I'd be glad to share a detailed example at our face-to-face meeting

← back to timeline